🔥 I have a proposal to fix competitive gaming on Linux Like, comment, and share to support more content! 📝 Quick Summary of the Video Linux lacks the proper ability to detect cheaters in a freedom-...
There is no “dilemma” here. There is no solution or compromise to be found here. Kernel level anti-cheat systems are simply not needed. While the games the tout them figure that out I’ll simply play all the other ones that already have figured it out.
Exactly. It’s a “cheap”, hands-off system (with the added benefit of being able to collect massive amounts of data to be sold - surely no one would ever do that clutches pearls) that makes people think the game doesn’t have cheaters because “it’s impossible” (it isn’t). You give deep access to your system and the only thing you get in return is people complaining about smurfs instead of cheaters when they get absolutely wrecked.
Off the top of my head: Anything Valve (CS2, Dota 2, Deadlock, TF2), the entire Civilization series and Arma 3. Last time I played them Starcraft, Overwatch 2 and Valorant worked fine as well, though it has been a while and I don’t know if they’ve gone the way of Apex Legends since then.
On windows at least, Arma 3 uses battleye which is absolutely kernel level anticheat. It may be different on a Linux install, but I wouldn’t expect it.
On windows at least, Arma 3 uses battleye which is absolutely kernel level anticheat. It may be different on a Linux install, but I wouldn’t expect it.
There really aren’t that many cheaters in SC2. I’ve really only ran into 3 that I know of in 14 years. The funny thing is I still beat them too! Cheaters in SC2 are usually just bad at the game even with their cheats because they don’t understand the fundamentals, they can’t multitask, they can’t do a clean build, they can’t watch the minimap. Here’s the last one I hit a year ago with timestamped evidence: https://youtu.be/KNo1xsnRAXI?t
There is no “dilemma” here. There is no solution or compromise to be found here. Kernel level anti-cheat systems are simply not needed. While the games the tout them figure that out I’ll simply play all the other ones that already have figured it out.
Exactly. It’s a “cheap”, hands-off system (with the added benefit of being able to collect massive amounts of data to be sold - surely no one would ever do that clutches pearls) that makes people think the game doesn’t have cheaters because “it’s impossible” (it isn’t). You give deep access to your system and the only thing you get in return is people complaining about smurfs instead of cheaters when they get absolutely wrecked.
This is the truth right here.
Which games are those ?
tetrio and osu are competitive games that don’t have kernel anticheat
Off the top of my head: Anything Valve (CS2, Dota 2, Deadlock, TF2), the entire Civilization series and Arma 3. Last time I played them Starcraft, Overwatch 2 and Valorant worked fine as well, though it has been a while and I don’t know if they’ve gone the way of Apex Legends since then.
On windows at least, Arma 3 uses battleye which is absolutely kernel level anticheat. It may be different on a Linux install, but I wouldn’t expect it.
You get to choose whether to use it or not.

Aah I see. And then each server chooses whether or not to require it. Makes a lot of sense for a game that has private servers, adds choice. Nice.
Yes, but CS2 is cheater riddled and deadlock announced an AC that to my knowledge we don’t know much yet.
Sc2 is also cheater riddled. Valorant has kernel AC.
There really aren’t that many cheaters in SC2. I’ve really only ran into 3 that I know of in 14 years. The funny thing is I still beat them too! Cheaters in SC2 are usually just bad at the game even with their cheats because they don’t understand the fundamentals, they can’t multitask, they can’t do a clean build, they can’t watch the minimap. Here’s the last one I hit a year ago with timestamped evidence: https://youtu.be/KNo1xsnRAXI?t