morrowind@lemmy.ml to Linux@lemmy.mlEnglish · 9 months agoWhat the Cursor? - An introduction to the new hyprcursor formatblog.vaxry.netexternal-linkmessage-square38fedilinkarrow-up1350arrow-down18
arrow-up1342arrow-down1external-linkWhat the Cursor? - An introduction to the new hyprcursor formatblog.vaxry.netmorrowind@lemmy.ml to Linux@lemmy.mlEnglish · 9 months agomessage-square38fedilink
minus-squareFrankTheHealer@lemmy.worldlinkfedilinkarrow-up4arrow-down1·edit-26 months agodeleted by creator
minus-squareWalrusDragonOnABike [they/them]@reddthat.comlinkfedilinkarrow-up16·9 months ago Metadata Some cursors cannot become SVGs, and that’s fine. Some cursors are used for more than one shape, and that’s fine. Some cursors are animated, and that’s fine! All of a shape’s properties are described in a small meta.hl file alongside them. Seems like it should support it?
minus-squareWes_Dev@lemmy.mllinkfedilinkarrow-up2·9 months agoInstead of each frame of animation being a grid of pixels, each frame is a small collection of math describing the visuals. But we’d still have frames to use for animation, if we want. Instead of replacing one PNG for another PNG to make the illusion of movement, we replace one SVG with one SVG instead.
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Seems like it should support it?
Instead of each frame of animation being a grid of pixels, each frame is a small collection of math describing the visuals.
But we’d still have frames to use for animation, if we want.
Instead of replacing one PNG for another PNG to make the illusion of movement, we replace one SVG with one SVG instead.