Nope! My deluge server is hosted in a docker network with gluetun, and I access it from both thin clients and the web interface.
Nope! My deluge server is hosted in a docker network with gluetun, and I access it from both thin clients and the web interface.
I’m a much bigger fan of the deluge thin client, personally.
Also i have a second panel at the top of my second monitor so i can always see the current date and time.
I think this one is probably very popular. I had a very hard time giving Gnome a chance because of its inability to do this by default.
Debian has all the updated packages one needs for gaming just as well as the other distros.
Yes and no, but I agree with the overall sentiment. Debian is entirely fine for gaming.
True that
Thanks for the explanation. I was hoping it was this instead of “I disagree!”
Both of your posts to this community are videos that were posted a few hours earlier. Should have a peek before you post.
My two suggestions are forcing a different proton version (you mention this, so im guessing you already have) and ensuring you have a 32bit opengl driver installed(package names will differ between distributions. Arch wiki has some info)
For troubleshooting, launch steam from a terminal and watch for errors on game launch/close
Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it’s trivial
There hasn’t been a packaged release in a while. The repo updated last week, though. Not everything needs a high release cadence.
The most common alternative is probably Bottles
Proton does. I switched from Mullvad for that very reason.
Reasons are usually just newest kernel/mesa/etc. Most of the time the difference is very small, and often inconsequential. However, every now and again there is a major development that might make it worth it (IE: The graphics pipeline that all but made dxvk-async obsolete)
I see you all over this thread and I want to share something you might find interesting.
You keep mentioning the server can’t handle the anti cheat because it needs to trust client data. Here’s an interesting thought: how is client anti cheat supposed to work when it needs to trust input data?
Look up direct memory access cheats. TL;DR Two computers are hooked up such that PC 1 runs the game, PC 2 reads memory from PC 1, and can then output keyboard/mouse inputs, as well as wallhacks/esp. How is the client side anti cheat supposed to know that the keyboard and mouse inputs are legitimate? How is the client side anti cheat to know wallhacks are being used when they are being rendered on an entirely different machine?
The plugins would almost certainly work in a VM, but I imagine that latency would become a big headache. For my purposes, I picked up a Beelink mini pc and called it a day.
So in terms of DAW (Digital Audio Workstation), Linux already has Bitwig, Reaper, Arour, LMMS, and possibly others. Personally, I find the bigger issue comes from plugin developers (the DAW is your main program, and you add your sounds/effects through plugins). Most companies are not delivering anything Linux native. Many of these plugins can be bridged with compatibility software, and will work fine that way. However, most of these plugins now are also using their own install/activation software center, and they are often a nightmare in Linux.
Music production is the one thing I currently keep a windows mini PC around for these days. It’s not impossible to make the transition to Linux, but the last thing I want when pursuing a creative endeavor is technical software challenges holding me up.
Hate to break it to you, but Battleye already has proton support. Devs need to enable it. Ubisoft knows this and has done nothing.
Maui has zero Linux support. I don’t believe there are any plans for it, either.
However, Avalonia is fully supported, and is almost a drop in replacement for WPF.
We are all tired on this day.
You’re going to connect to the seedbox at some point, which ties your IP to the traffic. If you are worried about a VPN attaching your IP to traffic, this is no different, no?
Not at all! Using the one provided by LinuxServer.io, found here