• 18 Posts
  • 269 Comments
Joined 11 months ago
cake
Cake day: June 10th, 2024

help-circle


  • gandalf_der_12te@lemmy.blahaj.zoneto196@lemmy.blahaj.zoneRule
    link
    fedilink
    arrow-up
    1
    arrow-down
    3
    ·
    edit-2
    13 hours ago

    I don’t see it that way. You can compare it to movies.

    Low storage space, cartoon-ish games are comparable to animated movies and japanese anime. While successful, not everybody watches them. There are people who prefer live action movies, which have photo-realistic high-fidelity graphics (after all, they are photos).



  • I want to comment that “duplicate textures” isn’t typically wastes a lot of space. It’s one thing, but not typically the biggest thing.

    The biggest thing is really unnecessarily high-definition textures, as you already said. If you have 4K textures for everything, that means you roughly use 5 MB per asset, even when using compression. If you have 2000 of these assets in your game, you immediately need 10 GB or storage space, and RAM when they are loaded into memory, and that’s what makes the game so heavy.

    Just to make a counter-example, Luanti, which is like open-source Minecraft, uses 64x64 pixel assets at the most, where each asset consumes less than 1 KB of storage space if compressed, and that’s why even using a thousand assets in the game or more, the total game size is less than 30 MB. And that literally contains the whole game, including all assets and logic, which is just as complex as proprietary Minecraft.





  • gandalf_der_12te@lemmy.blahaj.zoneto196@lemmy.blahaj.zoneRule
    link
    fedilink
    arrow-up
    25
    arrow-down
    1
    ·
    1 day ago

    I have the suspicion it’s not even about shareholder profits, it’s use dumb/useless metrics of success.

    It’s the equivalent of measuring a programmer’s productive output in number of lines of code written. It leads to code like this:

    Something similar happens with storage space: It is wasted unnecessarily because media designers are paid for “high definition” assets.


  • I really like efficient code, and that includes memory and storage-efficiency.

    Luanti, where i run a server rn, uses less than 1 GB of storage space for a huge world, and i think the whole program code for all of mineclonia+the core luanti engine only uses sth like 30 MB. it’s really storage-efficient.





  • gandalf_der_12te@lemmy.blahaj.zoneto196@lemmy.blahaj.zonerideshare rule
    link
    fedilink
    arrow-up
    10
    arrow-down
    5
    ·
    edit-2
    7 days ago

    The article claims there is a correlation between gender gap and high-pitched voices, but it does not imply causation.

    Also it’s simply not true. There’s lots of countries where gender inequality is significantly higher than in Japan (look at any african country basically, or Muslim countries), yet women there don’t speak with such a high-pitched voice, IMO.

    Apart from that, the article gives me serious “beauty is oppression, and flirting is rape” vibes. Like the kind of messaging that is typically provided by nowadays “feminist” outlets who do in fact not focus on the social and socio-economic goal of improving the position of women in society as we/they are (fair-ness or true equality), but instead tries to focus on same-ness and abandoning that women dress pretty because oh no, she does that because she’s pressured by men in a patriarchic society to do so.