• 0 Posts
  • 38 Comments
Joined 1 month ago
cake
Cake day: October 16th, 2025

help-circle


  • 2 minutes every few years? What? Where are those numbers coming from? You’re going to plug the controller in for <1 minute/year!?

    Why do you need to replace the battery after only a few minutes of use? Did you miss that you recharge it in the controller?

    You only need to replace it when it no longer holds enough charge to be useful, which is going to be at least a couple of years. You’re not replacing the battery in your phone every couple of days, are you? Why would this battery be different?

    Your edit:

    I’m not answering the same questions yet again.

    I did not ask any questions in my last comment that I had asked before. You have never said why you think you need to replace the battery in the controller often enough for a screwed-down battery cover to be a problem. You have never said why the battery not being AA-sized makes it take longer to replace, when there are many quickly-swappable battery designs out there.

    You have tried to say that the Steam Controller won’t be like that - but without evidence and without acknowledging that you said something wrong. That’s not very good.



  • Why is 5 seconds every few days better than 2 minutes every few years? You just keep talking up how easy it is to replace AAs as if that’s somehow the only important thing? For it to be worse, it has to be worse than the alternative which you just don’t seem to understand is going to take up less time?

    That is obviously not the case with the Steam controller.

    How do you know? Do you have a preview?

    But you’ve again completely ignored the point, which is that the non-AA alternative is quicker to swap, so the time to swap was never about the battery type, was it?

    Once you’ve understood this we can talk about the point you never initially mentioned, but I’m not opening a new discussion when you’re being so willfully ignorant on the first one.


  • The problem as you’ve stated it compares replacing an AA battery (necessary very often) to replacing a rechargeable battery (only necessary when it’s health depletes after years), so your characterisation of it so far is unreasonable, which is why I asked again.

    If it’s both you’ve failed to explain any inherent problem with non-AA batteries when it comes to the time taken to change them. I can change a the custom battery in my camera as quickly as any AA. Faster, even, than the typical AA sprung enclosure because of the housing.









  • Because they historically didn’t work on Linux. Looking at shooters from 2018:

    • CoD BLOPS 4 - didn’t work on Linux; it started working in 2022
    • Battlefield V - doesn’t work on Linux
    • Far Cry 5 - unreliable according to ProtonDB

    But taking it further, they’re the gamer-iest games, so if you’re playing one of these titles there’s a high chance you’re playing a lot of games, probably with friends, and each one your friend group picks up is another chance for Linux support to be poor, meaning that you’re going to miss out. Obviously that doesn’t apply to everyone, but it’s absolutely going to reduce the number of people using Linux to play. With the Steam Deck now, this trend won’t be as prevalent, especially for stuff played with controllers, but I bet you’ll still see the phenomenon with AAA, multiplayer titles design for KB+M.




  • Visibility check of what?

    • The player and their shadow and all visible effects on the game world -> congratulations, now the server needs a GPU per player.
    • The player’s geometry? -> shadows pop into existence when the player’s arm appears around the corner, and the server is still way more expensive than it would be
    • A volume around the player? -> Still allows a significant advantage, still requires significantly more horsepower, and the client still can’t do spatial audio

    This amounts to making players use thin clients and putting all visual and audio rendering on the server if you want it to work and not suck. Will you be happy to save £1000 on your PC at the cost of having games cost £150 a pop? Thought not. Or did you think the “extra CPU cycles” were just free?