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Joined 1 year ago
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Cake day: June 12th, 2023

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  • That and an API that offloads data loading direct to the GPU. This is using DirectStorage 1.2, so it is bypassing the cpu in loading the data and decompressing it.

    The PS5 has a total of 16GB of RAM which is split depending on the developers.

    My PC has 32GB RAM and 16GB VRAM. Meaning I have three times the amount of ram available. The PC port of this likely has the option with a HDD of preloading data into ram before it is used (like loading the data into ram for the next level) where the PS5 did not. There are ways to do these things to speed up loading of data, but when you have limited amounts of RAM available means it limits your options.

    For a console they want to maximise the ram usage for what is in current use. So yes, nvme SSD is likely required for that.

    This is one of the features of DirectStorage Memory-to-memory decompression.


  • I think the big issue with commercial VPN’s are that you are trusting your traffic through someone else’s infrastructure where they’re typically a target for malicious actors.

    If you want to be relatively sure of your privacy, use something like a cloud vm from for example digitalocean and install wireguard on it using https://pivpn.io

    I have a home vpn where I connect to my home lan using the wireguard vpn app on my phone. Which means I get more privacy since mobile providers often slurp up dns queries to sell to advertisers and also it allows me to use my pihole for adblocking on my phone.