Interesting thing; Bloodborne is now booting in the PS4 emulator fpps4 to the menu music.
Interesting thing; Bloodborne is now booting in the PS4 emulator fpps4 to the menu music.
The problem with stuff like this is if what they release is at best half baked then that doesn’t exactly create enthusiasm for what they bring out later down the line.
From everything I’ve seen this Metal Gear Solid Master collection is a bit naff.
It’s very much the fault of the game. There are no gamma or colour options.
HDR isn’t present on the pc version for some reason. That said, from what I understand HDR is pretty much broken on console.
I’m playing on a PC which is connected to a 4k HDR OLED tv and the colour is pretty flat and nothing is truly dark/black. There’s lots of colour banding too.
Genuinely surprised with the budget of this game anyone looked at that and thought “yeah, that looks right”.
Currently playing Baldurs Gate 3, which I need to finish before Starfield, which I need to finish before Spider-Man 2…
Something to consider before anyone goes preordering, From’s last pc game Elden Ring has a nasty shader compilation stutter that they never fixed to my knowledge.
Has a texture bug and some raytracing issues. Also, raytracing doesn’t work at all on AMD cards at the moment.
I don’t think Sony can get away with releasing sub-par PC ports like The Last Of Us without it impacting on their other games. This stuff doesn’t happen in a vacuum, it has knock on consequences to all their other PC releases.
I’ve owned every Playstation. I think Rift Apart was the only Ratchet & Clank I actually properly played all the way through and completed.
The One X CPU is basically a slightly faster PS4 CPU. The Steamdeck is of the same generation architecture as the Series CPU. It has a lower core count but should still easily outperform something like the One X CPU.
Both the One X and PS4 CPU’s are of an older anaemic Jaguar generation.
The CPU of the Steamdeck is respectable. It’s vastly better than the anaemic CPU of the PS4.
DF did a video a bit ago basically saying can we get it to something comparable to the Xbox Series S?
The Steamdeck gpu is roughly equivalent of a GTX 1050 and the minimum GPU requirement is a GTX 960 for 720p 30fps.
I’m going to say it will probably play fine, maybe not a solid 60fps but you might get a good 40fps.
That and an API that offloads data loading direct to the GPU. This is using DirectStorage 1.2, so it is bypassing the cpu in loading the data and decompressing it.
The PS5 has a total of 16GB of RAM which is split depending on the developers.
My PC has 32GB RAM and 16GB VRAM. Meaning I have three times the amount of ram available. The PC port of this likely has the option with a HDD of preloading data into ram before it is used (like loading the data into ram for the next level) where the PS5 did not. There are ways to do these things to speed up loading of data, but when you have limited amounts of RAM available means it limits your options.
For a console they want to maximise the ram usage for what is in current use. So yes, nvme SSD is likely required for that.
This is one of the features of DirectStorage Memory-to-memory decompression.
I think the big issue with commercial VPN’s are that you are trusting your traffic through someone else’s infrastructure where they’re typically a target for malicious actors.
If you want to be relatively sure of your privacy, use something like a cloud vm from for example digitalocean and install wireguard on it using https://pivpn.io
I have a home vpn where I connect to my home lan using the wireguard vpn app on my phone. Which means I get more privacy since mobile providers often slurp up dns queries to sell to advertisers and also it allows me to use my pihole for adblocking on my phone.
I think it’s those stupid hard coded buttons on my remote that I accidentally press every so often then have to repeatedly try and back/exit out of the stupid thing it launched that I cannot remove/uninstall from my tv.