Top 20 games played on Steam Deck in the past month(October), sorted by playtime.
Pretty cool that both Diablo 4 players are doing it on Steam Deck
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What are AAA tities?
Anyone with a Steam Deck looking for a deckbuilder roguelike with a great story, look at Inscryption. The game is a roller coaster, and great on deck.
Nice to see Witcher 3 still hanging around all these years later. I really need to do another playthrough with the new update
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Adding the signpost in Crow’s Landing will save me so much time. That alone makes me more inclined to start a new campaign
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The new update runs super well on the Deck - I had a great time with it.
The folks playing Starfield on a Steam Deck must be masochists
Depends if this includes games being streamed to the Deck or only ones that are running locally.
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Sad to see Diablo IV on the list…
Why the fuck does that one have the Trademark or whatever symboo in the title? O.o
Registered trademark. It means the name has been registered with the USPTO.
Aren’t all of those Names trademarked? I’m asking why Diablo has the trademark symbol in the name on this list.
I don’t know. Maybe the others are not registered trademarks? Or blizzard is being anal about third parties including the ®️ when mentioning their stuff?
Probably the latter and in that case: I hate that it gets what it wants.
My top 3 for the month are probably:
- Dead Cells
- Railgrade
- Jupiter Hell
Jupiter Hell is fantastic. Made by the dev who made DoomRL
Just got my first win on easy. I had a few missteps with builds, but it’s remarkable how fun it is as it comes together.
Honestly, it easily has the most gripping gameplay of a traditional roguelike. It’s really amazing.
How is rail grade? It looks cool
I really like it. I was looking for a successor to Sid Meier’s Railroads and this may be as close as you’ll get.
The goal is to optimize a variety of resources to their various processing facilities and then delivered for shipment. There can be multiple stages to a process and multiple inputs to achieve the goal in a timely manner.
I’m not very good at it, but enjoy it as a meditative process. I can sort out bad routes and inefficient patterns and it feels great when it’s all resolved and working as it should.
65-ish of the Cyberpunk 2077 hours were mine, full disclosure. Edit: or at least on Steam as a whole, any amount of which could’ve been on Deck
Damn, I’ve played like half of these in the past month. Put over 200 hours into BG3 and now I’m playing Bayonetta. I gotta say, Starfield’s performance on deck vs other games that are older and look way better is pretty embarrassing. RDR2 is the standout for me. The game is gorgeous even on steam deck and it came out half a decade before Starfield.
How is that possible?
Playing Starfield on my desktop vs Steam deck is like night and day.
And I couldn’t even get Cyberpunk 2077 to play correctly on Steam Deck. It’s not just a graphics downgrade, but they remove extra NPCs like crowds. So it’s just a near empty world.
I’m guessing the Deck is a lot of people’s only gaming PC. Much easier entry than a full blown gaming desktop. It may run far worse than a desktop, but it may be the only way to play for them.
As a kid I played Minecraft at the lowest draw distance (around 6 blocks) at 14 FPS. When it rained, I had to dig and hide because it would drop to 3 FPS.
Ocarina of Time was a game running at 240p and 20 FPS.
God knows at what frame rate the first PC games I’ve played ran at - considering it was a non-gaming hand me down PC, and I didn’t know what the hell a frame was.
The point being, while better technical specs do make for a better experience… This isn’t tied to fun.
FSR for Cyberpunk
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Yeah I would guess they just don’t care. I have a nice PC but still found myself playing baldur’s gate on it for a while due to it being in my hands and my ass being on the couch.
I’m pretty sure I am responsible for 50% of the playtime of binding of isaac.
Yeah, I’m the other 50%
The staying power of Stardoot is amazing.
My man. Me and my partner have totaled about 100 hours in baldurs gate, and I just started downloading phantom liberty. Is starfield worth it? The Reddit hive-mind has decided it hates it so I’m not listening to them. I basically want fallout in space.
In my opinion, no it isn’t worth it. It isn’t even worth it for free. Maybe if you have unlimited free time, but no one does. It isn’t fallout in space. A big part of Fallout is the world, and scavenging for stuff. Starfield doesn’t have that. It has guns, and that’s as far as it goes. It also has the (lack of) dialogue options from FO4 (which they’ve said was an error they’ve learned from, but it’s still there just not on a wheel now). Besides that, no.
I love sci-fi, so I was willing to forgive a lot. It just wasn’t enjoyable to play. It constantly reminds you you’re playing a game by how often you have to navigate menus, while FO typically kept you in the world as much as it could, even going so far as to make the menus diegetic. None of that exists for Starfield. Every menu is a very generic video game menu and to go anywhere you have to go through the menu to tavel at least once, if not two or more times. Scanning planets is done through the menu. Traveling between planets is all in the menu. You’ll also likely constantly be dealing with weight, which means you’ll be fiddling with more menus. It’s not great.
I’m sure once mod tools are out we’ll see a lot of this be fixed, but currently it’s just not enjoyable. Give it a year or so. It’ll still be around, and maybe cheaper.
The gameplay I watched raised some of the same concerns. Looting without purpose beyond selling it, and so many menus to do anything. Another is the planets. Is it really just land, go to place far as fuck away, loot, then return? I get that it’s a galaxy and people are going to be spread out, but it’s jarring how…empty it feels? In Skyrim and Fallout the journey is the fun, you can walk around and something bizarre or interesting will happen. I’m not expecting space to be filled to the brim, but the planets are empty feeling too? My expectation was you could detect things in space or on planets and they would be like the dungeons or vaults, with unique little stories that tie together if you explore enough.
That last but of your comment is true. There are points of interest you can land at and you’ll likely land right next to it, if not on a landing pad for it. These will also sometimes be handcrafted and have story elements attached.
Beyond that, yeah it’s pretty empty. Honestly though, I think the planets are too full for nothing to be happening on them. There’s so many facilities and outposts on planets you can find while exploring that it feels like there should be other things happening. We should be able to land at outposts from orbit, or choose to land somewhere isolated where it’s mostly just empty, besides natural things.
The fact that there’s no almost no activity in space despite all these outposts kills it for me. The space aspect is totally seperate from the rest of the game. Almost nothing ever happens in space and it never effects anything in the universe. There are pirates, but there should be shipping lines and cargo ships, as well as colony ships and things like that to steal from. There is the occasional handcrafted encounter like this, but it’s never related to things going on around you, just randomly selected. They also never effect anything else outside that encounter.
The world just doesn’t feel alive. Skyrim and Fallout tried to make the world feel real and lived in. It made sense how goods and people traveled around. Starfield doesn’t even attempt this even in the main cities really. Everything is so static and boring.
I have about 128 hours into Starfield, annnnd… you know how they give you a tutorial that’s on rail for the most part, then tell you “go there to do very important thing” and you see a squirrel, chase it, and suddenly you exposed corruption at the highest levels, found out where certain aliens come from, destroyed an entire faction, became a celebrity in a deadly game and people all over love you for the incredible acts of bravery? Then you decide to go where they told you and find out that no, the tutorial wasn’t over yet? That’s me. 128 hours of fucking with pirates, looting everything, helping everyone with the most weird requests and overall having a blast.
That said if you want Fallout in space uh, probably wait for a big sale. Also while it works fine on the Deck (much to my surprise) I didn’t play more than a few hours that way. It’s very cpu intensive.
From the responses it seems like it’s a divisive game. You either like it or don’t. I’ll probably wait until it’s on sale and modded tear it apart like you recommended. And it’s funny running a steam deck how pretty much every game (even ancient ones like 688i Hunter-Killer) works out of the box. Just enable Proton and play. Now if only Vortex worked as easily… So I’m not too surprised Starfield works. I watched an hour of gameplay and it looks like it has the scavenging, but I didn’t see any use for it besides the fill-spaceship-with-random-object meme.
You can craft stuff, upgrade weapons and space suits. Lots of things are just crap to sell, and here’s a thing I enjoy doing: I find a mission asking me to kill a pirate in a ship somewhere, go there, “convince” them to let me in their ship, then I “negotiate” a transfer of ownership. I land somewhere I can buy and sell ships, sell my new acquisition. ALL THE CRAP it had gets moved into my ship. I go sell dozens of note pads, singular playing cards, half eaten sandwiches and so on, all nearly worthless stuff but it adds up lol
Odd it only reads Dave the Diver.