Besides the ocean of technical issues that are mostly fixed now, the game is not even a tenth of what Mike Pondsmith and CDPR drooled and parroted the whole decade prior to its release.
It’s a beautiful looking FPS with enormous production values, PS2 era AI, no joke Vice City has a more lively world, and it has Assassin’s Creed Valhalla’s depth for it’s “RPG” systems. Even when you accept the puddle deep experience and try to like it for what it is, the game gives a huge “fuck you” with how offensively quick the game ends.
As someone who loves the CP TTRPG and was an idiot to trust Pondsmith and CDPR, hating on C2077 was something that came from inside me.
It really annoys me how companies started leaned into blaming “haters” for any kind of criticism. Especially considering how quickly some people turn on whoever says anything critical of something they are hyped for.
Oh, shut the fuck up CDPR.
Besides the ocean of technical issues that are mostly fixed now, the game is not even a tenth of what Mike Pondsmith and CDPR drooled and parroted the whole decade prior to its release.
It’s a beautiful looking FPS with enormous production values, PS2 era AI, no joke Vice City has a more lively world, and it has Assassin’s Creed Valhalla’s depth for it’s “RPG” systems. Even when you accept the puddle deep experience and try to like it for what it is, the game gives a huge “fuck you” with how offensively quick the game ends.
As someone who loves the CP TTRPG and was an idiot to trust Pondsmith and CDPR, hating on C2077 was something that came from inside me.
It really annoys me how companies started leaned into blaming “haters” for any kind of criticism. Especially considering how quickly some people turn on whoever says anything critical of something they are hyped for.
It wasn’t really meant to be a game, it turns out. It was just a Hype Delivery Vehicle.
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The bugs were the best thing to happen to that game.
Why? Because it distracted every insufferable zoomer and stole all the oxygen away from the completely lacklustre gameplay, narrative, and design.