Migrated from Lemm.ee under the same username.

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Joined 5 months ago
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Cake day: June 29th, 2025

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  • Bubs@lemmy.zipto196@lemmy.blahaj.zonechildrule
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    3 months ago

    It’s a play on how real skin color tends to work. Most of the time, (but not always,) the child tends to get a skin shade somewhere between the parents. Just like if you averaged the colors.

    Using that same logic, the second pencils would have expected a yellowish-blue baby. Instead they got the technically correct, but unexpected color of green.


  • Bubs@lemmy.zipto196@lemmy.blahaj.zonechildrule
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    3 months ago

    The joke comes from how colors are mixed. Red and white will always make pink but green and blue make different colors depending on if you’re adding or subtracting colors.

    Additive color (RGB) is when you shine red green and blue flashlights at a wall. If all three meet, you get white light.

    Subtractive color (CMY) is where you add pigments to a surface that absorb certain colors. Adding cyan, magenta, and yellow pigments results in a black surface since all light gets absorbed. (Normally it’s CMYK for printing where K is black so you can get deeper blacks)



  • Kinda forgot the update lol.

    The demo is a pretty good. It’s a bit limited in terms of progression, but there’s a good concept in there. You can certainly have a lot of fun if you want to try and push the demo to its limits.

    I felt it needed some rework with a few of the mechanics. Little oddities or mechanics that could be improved.

    One small example is the villagers that sell items. They leave the house, walk to the storage, pick up some items, then carry them to the market. Instead of walking back to the storage they respawn at the house and do it all over again. Kinda silly on it’s own. On top of that, any gathered crops are instantly put in the warehouse without villagers having to carry them over. The combination of those two means there’s zero reason to not put the houses, warehouses, and market right next to each other.

    It’s things like that which really show how much work is still needed. It’s certainly not bad. Far from it. I just hope the dev is able to notice things like these and is willing to rework parts of the game.